Both the 2002 Syberia and its follow-up from 2004 – Syberia II – proved to be an artistic and commercial success. The creators, led by Belgian cartoonist Benoît Sokal and studio Microids founder, Eliott Grassianno, took their time working on the continuation, for which the players had to wait a whole decade.
The storyline picks up the themes introduced in the earlier chapters. We learn about the fate of young lawyer Kate Walker and her companions. Completely new characters are joining the game, including an FBI agent Victoria McPherson (protagonist of the Still Life series).
For the first time in the cycle’s history, the creators decided to apply a three-dimensional graphical environment, which replaced the static hand-drawn backgrounds, characteristic for the first and second part. The development team under the direction of Benoît Sokal made an effort to maintain the atmosphere and coherence of Siberia’s universe despite the visual changes.